﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace FourKill.Engine
{
    public interface ICamera : IPlacement
    {
        /// <summary>
        /// Attaches the Camera to an object.
        /// </summary>
        /// <param name="obj"></param>
        void Attach(IMovementObservable obj);
        /// <summary>
        /// Detaches the Camera from an object.
        /// </summary>
        /// <param name="obj"></param>
        void Detach(IMovementObservable obj);
    }
}
